You win a game and the client hands you +14 LP. You lose the next one and it takes −24. That gap is not bad luck, and it is not a bug. It is the visible half of a system that has a hidden half.
Riot sizes every LP swing using a hidden number called MMR. When your MMR sits below your rank, losses outgrow wins. Why does the gap open, and can you close it? This guide covers what Riot says about the mechanic, what only third parties claim, and what you can do about it. Pairly sells ranked coaching and boosting, so every figure below is marked as Riot's own or as someone else's estimate.
TL;DR LP is the bar you see. MMR is the hidden rating Riot uses to match you and to size each LP swing. When your MMR sits below your rank, Riot says you "lose more LP each defeat until your winrate levels out." Riot publishes no formula and no number of games to fix it. The only input it confirms is results: win and MMR rises, lose and it falls.
What is the difference between MMR and LP?
LP, or League Points, is the visible progress bar: you gain it for a win, lose it for a defeat, and a division generally takes 100. MMR, or matchmaking rating, is the hidden number Riot uses to place you on the ladder and pair you with similar players. Riot's own MMR, Rank, and LP page calls it a secret and says: "Win, and it goes up! Lose, and it goes down."
Your rank is Riot's translation of that hidden rating into tiers and divisions you can read. The two can disagree, and the size of your LP swings is how the system closes the gap.
Each queue has its own rating. Riot says you have "a different MMR for Normal, Solo/Duo, and Flex," so a bad Flex week has its own gap to close, separate from your Solo/Duo ladder.
Why do I lose more LP than I gain?
Riot compares your MMR with your rank and adjusts the LP swing to close the difference. It describes three cases. When the two match, gains and losses are equal. When your MMR is above your rank, the system pushes you up with bigger LP rewards for a win and smaller deductions for a loss. When your MMR is below your rank, Riot says "you'll lose more LP each defeat until your winrate levels out."
The chart below shows the direction of that effect. It is an illustrative model, not measured data: Riot does not publish the values.

How does the gap open in the first place? Riot's page does not list the causes. Guides from boosting sites usually blame a loss streak that drags MMR down faster than your rank, or demotion protection that keeps your rank up while MMR keeps falling. Riot has confirmed neither, so treat both as plausible and unverified.
A +14 / −24 swing is what a two-division gap looks like on screen in the model above. It is an example, not a Riot figure.
How many LP should a win be worth?
Riot publishes no formula for standard tiers. The only Riot numbers we found cover Master and above. In an April 2026 dev post, Riot wrote that it expects "LP gains and losses to be between +35 / -25 LP and +25 / -35 LP, with a baseline of ±30 LP." That applies to Apex tiers in six regions from Patch 26.9, not to Gold.
Everything below Master comes from third parties. Dodge.gg reports typical swings of +10 to +30 per win and −10 to −25 per loss. Boosting-service guides quote narrower ranges for two tiers. None of these sources cites Riot documentation.

Reading the estimates. Put the two tier rows side by side and something odd shows up. The Emerald figures have losses (−20 to −24) larger than wins (+18 to +22) for what the guide calls a typical Emerald player. By Riot's own logic, equal swings mean your MMR matches your rank, so either that typical player sits below their tier or the range is not typical. It is one source with no published method, so treat it as a question, not a finding.
What nobody publishes. No source in this article shows how it measured its ranges, and Riot gives no per-rank figures. Your own numbers are better evidence than any chart here, and the section on checking your MMR below shows how to read them.
Season 3 also changed one LP modifier. Patch 26.15, live since July 29, reworked Aegis of Valor: it no longer reduces LP losses, and a win now grants double LP without a minimum mastery score.
What moves your MMR, and what doesn't?
Riot confirms one input: results. Its page says MMR goes up when you win and down when you lose. Does a great scoreline in a loss help? The page does not mention KDA, CS or vision, so no Riot source here backs that idea. Call it unconfirmed, not disproved.
Riot also names two side inputs. Dodging costs LP: Riot's queue dodging page lists −5 LP for a first dodge and −15 LP for later ones, and it mentions an MMR impact only for Apex tiers. Duo queue changes what the system does with your games, which the last section covers.
Smurfs, long breaks and tilt queues get blamed a lot, but Riot's MMR page addresses none of them. New seasons do not reset the number either. After a season starts, Riot says, "your MMR, however, remains at exactly the same spot" while your rank resets lower. Our season guide explains the annual reset.
Can you check your MMR?
Not in the client. Riot does not show it, and third-party MMR checkers can only estimate it from your LP and match history. Treat their output as a guess.
The signal you can trust is already on your screen: the gap between your average LP for a win and for a loss. Note the LP change after each ranked game for a couple of weeks. Roughly equal wins and losses point to an MMR that matches your rank. Losses that run bigger across weeks point to the mismatch Riot describes. Look at the trend, because a short streak tells you little about the gap.
How long does it take to fix a lower MMR?
Riot gives no number. Its page says only that the disparity closes as your winrate levels out. The figure you will see repeated, a "53–57% win rate over 50–80 games," comes from a boosting service's own guide. The guide cites no Riot documentation and no public data, so read it as one company's estimate.
Some services package the fix as a recovery protocol. Underneath, the mechanism is the one Riot describes: win more games than you lose and the gap closes. No source we found shows a shortcut. Three steps are within your control:
- Record your LP gain or loss for your next 10 games, so you know the size of your gap.
- Stop queuing straight after a loss streak. Riot's system ties every result to MMR, and a second bad session deepens the gap.
- Review your losses with someone outside your own head, whether that is a VOD review or ranked coaching with a higher-ranked player.
How does duo queue affect your LP?
Riot says duo queue carries a cost. Its page states: "Queueing with somebody you know confers certain advantages that the system takes into account when creating your games, so you may see slightly more difficult opponents or reduced LP gains." Duo is not a shortcut to a higher MMR. Riot expects tougher opponents, smaller gains, or both.
Dodge.gg claims the system slightly inflates a duo team's MMR. Riot has not confirmed that, so this guide does not rely on it. A duo makes sense for communication, not for climbing math. Since Patch 26.15, duo eligibility also depends on rank, so check which ranks can duo together before you invite anyone. If you need a partner, the free LoL Duo Finder filters by server, rank and lane.
Frequently asked questions
Does MMR reset every season?
No. Riot says that after a new season starts, "your MMR, however, remains at exactly the same spot," while your visible rank resets lower. That reset happens once a year, at the January boundary. Our season guide covers the dates and how far the soft reset drops each tier.
Can a losing streak ruin my MMR for good?
No. Riot's page says MMR goes up when you win and down when you lose, so it moves in both directions. A losing streak deepens the gap between your rank and your MMR, and winning games closes it. How many wins that takes is not published by Riot.
Does boosting or coaching fix MMR?
Both change the one thing Riot ties to MMR: how many games are won. Coaching improves your own results, and we would point you to it first. Boosting carries account-safety and rules questions, covered in our guide to what Riot's rules say about boosting. LoL boosting is a separate purchase decision.
Do I lose MMR when I duo with a lower-ranked friend?
Riot does not say that. Its page says duo queue means "slightly more difficult opponents or reduced LP gains." It says nothing about a direct MMR penalty. Duo rank limits also apply since Patch 26.15, so a large rank gap may block the invite entirely.
Why does my friend on the same rank get different LP than I do?
Same rank does not mean same MMR. Two Gold players can have different hidden ratings, and Riot sizes LP swings from the gap between each player's MMR and rank. A friend with a higher MMR than yours can see bigger wins and smaller losses at the same visible rank.
Does dodging affect my MMR?
Riot's queue dodging page lists LP penalties, −5 LP for a first dodge and −15 LP for later ones. It mentions an MMR impact only for Apex tiers, where the penalty is −20 LP. For every other tier the page does not say, so treat claims about a hidden MMR hit as unconfirmed.
The Bottom Line
- LP is progress you see. MMR is the rating Riot uses to match you and to size each LP swing.
- When your MMR sits below your rank, Riot says losses grow until your winrate levels out.
- Riot publishes no per-rank LP figures and no number of games to fix a gap. Every specific range you find is a third-party estimate.
- Results are the only input Riot confirms. Nothing here supports a shortcut.
If your LP swings have leaned the wrong way for weeks, start by measuring them. Then work on the thing that moves both numbers: winning more games. Ranked coaching is one way to do that faster. Sources checked 21 September 2026.




